\nThe \u201ce\u201d in eLearning stands for stands for \u201celectronic\u201d. eLearning is the provision of some or all of an educational course through online means. In the technological age, eLearning has become increasingly important for several reasons. Firstly, it allows for a wider variety of activities and interaction. Secondly, it means that courses can be done on huge scales and across multiple locations. Finally, because it is more engaging due to it involving technology, which is the main method of communication and interaction in modern life.
\nWhat is Gamification?”]
\nGamification is using games \u2013 puzzles, quizzes, tests etc. to facilitate learning. The idea of gamification is to add variety, incentive through certificates or competition, and a change of pace to the learning experience. Through gamification, students receive a challenge that they can complete, which is motivating and gives them a tangible idea of how they are doing in terms of achievement; it also provides valuable data for tutors and course administrators.
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